About.

Who am I?

The short version: I make games.
Projects

Projects.

SOME OF MY PROJECTS.

Skills

Skills.

DESIGN VERSATILITY.

Having worked in AAA and smaller teams, and having shipped games on nearly every gaming platform, I’ve explored pretty much every facet of game design.
01. ECONOMY DESIGN.

I understand how a game works as a service for its customers. My recommendations are data-driven, I juggle metrics like a pro, and I speak Excel!

02. SYSTEM DESIGN.

I can’t help it, I have systems on the brain! No matter what actual design discipline I’m assigned to on a project, I always take a vested interest in the systems at play and their relationship to each other.

03. NARRATIVE DESIGN.

I have a deep passion for anything narrative and specialized as a Narrative Designer on Dungeon Hunter. Gameloft Montreal’s flagship title, for 3 iterations of the franchise. Whether I’m the narrative lead or not, I can’t help but infuse or expand on narrative in all of my work!

Testimonials

Testomonials.

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Remi Despret — Art Director @ Gameloft

“One of the most warm-hearted person I have ever met, he’s an enthusiastic writer, a part-time philosopher, a thoughtful collaborator and a very good friend.”

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Frederic-Antoine Marcoux –Production Manager @ Ubisoft

“I have met a lot of people in my life and Osama is the only person who always has a smile on his face. He is always happy and always willing to help others; He’s a natural motivator.”

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Simon Prefontaine — Senior Game Designer @ Good Games

“Osama is always energetic, creative, and passionate about his games. He’s a passionate game designer who is always trying out new games and peeling apart mechanics and game designs to see what works and what doesn’t. ”

GET IN TOUCH

Contact.

LET’S TALK.

Do you have any questions? Do you need help with something? Or do you just want to get to know me? Don’t be afraid to reach out for anything!